Call of Duty game review

World at War: Zombies delivers too little for too much


Call of Duty: World at War was a great game, even though it tread where so many other FPSs had gone before. The finest part of this title, though, was arguably the unlockable co-op "Nazi Zombies" mode that pit players against, well, Nazi zombies. Now, we get to take the best part of World at War on the go with us, but the game is a bit too pricey for the amount of content it contains.

Call of Duty: World at War: Zombies puts players in extremely familiar territory: you have to defend a bunker against the undead hordes trying to invade. The bunker defense is based on the "Nacht der Untoten" map and uses the standard controls for an iPhone action/shooter game (a virtual thumbstick controls movement, the camera is tweaked by dragging the finger across the screen, and firing/zooming in is handled with some virtual buttons), so anyone who's looking for a brand new zombie-killing experience isn't going to be too amazed. That said, the gameplay mechanics are solid and easy to get the hang of, and running around the map to kill zombies and repair/place barriers over entrances will keep you busy.

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